Frequently Asked Questions
TLDR? Try our Facebook Bot (Beta) for automated quick replies on the latest updates!
Combat testing has begun, end-game pvp/contested loot is finished and many of the classes have all their abilities.
It takes many hours of our free time each week to edit code, tables and numbers to try and get things right. We would love some help with this so if you feel you are up to the task, please get in contact with us via discord.
Providing we find no major bugs and both of us find enough free time outside of our jobs/personal lives the server could be ready for beta testing in a month or two.
Nektulos & Thundering Steppes will be locked. Transportation between Antonica and Commonlands will be via the spire every 5 minutes. Heroic content from 20-25 has been increased in various zones to accommodate.
Classes will be given special abilities at 25 to compensate for the lack of AA’s and to give each class it’s own unique style. For a list of these abilities please see here. (Note: some of these are still being adjusted)
Bezerker, Guardian, Shadowknight, Paladin, Brigand, Swashbuckler, Ranger, Assassin, Warden, Fury, Defiler, Mystic, Wizard, Warlock, Necromancer, Conjuror
Locked for future expansions:
Troubadour, Dirge, Illusionist, Coercer, Monk, Bruiser, Inquisitor, Templar
There will be a few powerful and hard to get pieces of PVP gear initially and we will release more and upgrades to those pieces in later updates. PVP gear is bought with tokens collected from daily writs. Daily writs are mostly ‘zone specific’ meaning that each day either Commonlands or Antonica will be the designated PVP zone. This is to help funnel a (possibly) small player base into smaller areas.
Fame will be reintroduced with titles that get harder to gain as you progress. Fame gains/loss will also occur within TWO ranks of your title (not one) which we hope will lead to more risk/reward.
We have many other exciting plans for PVP and are looking at other options, please contact us if you think you have a good idea.
Unlike PVP gear, Contested loot will remain a secret until the mobs are killed. (sorry!)
There will be lots of solo content should you choose to take that route or play in another time zone from your friends BUT experience gains will be better for those in groups taking on the heroic content (which is going to be hard). Each zone is designed to have leveling areas and then open areas with solo content.
Keep in mind, things will be hard, so bring friends!
For PVP each class has been balanced with other classes so that every class is just as effective in certain situations. This doesn’t mean you can solo effectively as a defiler/warden, but it also doesn’t mean you will be an easy kill. Some classes like Paladins and Bezerkers are receiving new abilities to compliment their play style.