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  • darkstar
    Keymaster
    Post count: 18

    Good news friends, with the recent game progress and help from some new developers we’re planning to launch with more classes than before, below is a list of proposed changes to the missing classes:

    Inquisitor

    Whoa. The inquis was pretty basic at lower levels. Now with faster cast speed, melee attacks and buffed punishment spells the inquisitor will shine as the offensive cleric.

    Casting times reduced on most spells.
    Fervent Faith is now level 25. Cast time 0.5 seconds. Recast 2 minutes.
    Repentance. Improved damage, doesn’t trigger if target is immune to stun.
    Vengeance. Now level 24. Unlimited triggers, Cast time 1 second, Duration 10 seconds. Recast 30 seconds
    Invocation is a now a melee attack
    Torment is now a melee attack

    Templar

    The templar returns! With improved cast times and buffed defensive abilities the templar continues to be one of the strongest of the healers. Templars are built to withstand melee attacks and help to counter strong melee groups. Mark of Divinity has been slightly buffed to provide constant heals to the melee allies. Glory also provide passive heals throughout the fight making the templar a solid choice for a sustained power fight. Virtue has been modified to bolster the squishy druid or mages in group, increasing their stats and armour.

    Casting times reduced on most spells.
    Mark of Divinity. Increased heal over time power and duration.
    Virtue now level 24. No longer increases STR and spell resists. Now increases WIS, INT and physical mitigation of target (cannot be cast on self or fighters)
    Glory now level 25. Increased heal amount, only useable on one target.

    Troubadour

    The Troubadour under 25 requires very little changes as they have most of the kit needed to be extremely viable in both solo and group situations. Troubadour charm has been removed and replaced with the level 50 mezz.

    Thunderous Overture is now level 25 and has increased damage
    Bria’s Entrancing Sonnet has been removed
    Lullaby is now level 20. Duration 15 seconds, cast time 2 seconds, cannot be cast while moving, recast 40 seconds.

    Dirge

    The dirge required a little more to become really viable in solo/group combat.

    Garsin’s Funeral March is now level 25. Duration 8 seconds, cast time 2 seconds, can be cast while moving, recast 40 seconds.
    Lanet’s Excruciating Scream. Increased damage, duration 6 seconds, cast time 1 sec, recast 30 sec
    Misfortune’s Kiss. Greatly increased damage.

    darkstar
    Keymaster
    Post count: 18

    I’m no coder but I have worked in the Ops side of Devops for the last 9 years. I do have some small experience with lua and C# from trying to make Age of Conan melee retard proof back in the day and playing space engineers. Regardless I am more then willing to help where ever I can and learn if need be. I’m free most weekends. Task me!

    We would love to have you on board, please contact us via our Discord channel.

    https://discord.gg/qP8tbN3

    darkstar
    Keymaster
    Post count: 18
    in reply to: Stitch PVP Gear #1013

    New PVP Gear for Priests

    • This reply was modified 6 years, 11 months ago by  darkstar.
    darkstar
    Keymaster
    Post count: 18

    I feel like with the introduction of more impactful abilities on certain classes and the increases in dps, using your level 14 Group heals at 25 could be an issue and not having a group cure could also be a problem.

    Other than those issues i’m 100% looking forward to everything being done here.

    I agree, warlocks especially might have an edge here. Will need to reduce the cooldown on cures until group cure is introduced. Could do other things like have single target cure dispel multiple levels of hostile effects….or probably the most sensible option would be to move group cure down to 25 and modify the dispel levels accordingly. Thoughts?

    Don’t need to worry too much about the power of spells as we are balancing numbers around PVP FIRST and then updating all PVE content afterwards so content is still difficult.

    Looking forward to seeing you guys in game

    darkstar
    Keymaster
    Post count: 18

    Note: all loots will be kept a surprise so I won’t be posting about any contentested loot info here. It will be based around slots not covered by PVP gear meaning that the BIS set will be made of both pvp gear AND contested gear. There will be no overlaps.

    darkstar
    Keymaster
    Post count: 18

    Can’t wait to try these classes out. Love how you added a lil spice to each class with signature moves that arent normally usable at that low of a level.

    Thx bb, hopefully should have a few of them up and running this week 🙂

    darkstar
    Keymaster
    Post count: 18

    I think this is a good idea, classes will need to uses their interupts and cc abilities more sparingly

    darkstar
    Keymaster
    Post count: 18
    in reply to: Stitch PVP Gear #986

    Example of priest gear:

    darkstar
    Keymaster
    Post count: 18
    in reply to: Daddy's Home #974

    Welcome! It’s gonna be a lot of fun!

    darkstar
    Keymaster
    Post count: 18
    in reply to: Stitch PVP Balancing #973

    Currently Bards, Clerics, Brawlers and Enchanters are disabled as our development team did not have enough time to tinker with every class.

    Hopefully will have them online within a few patches.

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